Sarka

A weapon with purpose.

Description:

Sarka’s not very good with people. Unless she needs to make them go away very quickly. Then she’s great. Her cold demeanor isn’t exactly a mask, per se, though she does have a depth of affection for her companions that isn’t readily obvious.

Tends to view much of the world in stark black and white—possibly influenced by her uberdarkvision—though she acknowledges and accepts both that there’s a lot of gray between the two, and that she will not always have the ability to distinguish which is which.

Stat block~ I will prettify this later, but for now:

NG Tiefling Inquisitor 8
6’ tall
Patron: Raven Queen (N)
Common, Abyssal; Infernal, Celestial, Elvish, Dwarvish, Halfling, Gnoll, Draconic
Low-light, Darkvision 120ft
Deathwatch at will

HP 61/61

Init: +6 DEX + WIS

AC 19 (Studded leather+1) + DEX + 2 nat
CMD 18

BAB 6/1
8/2 | 9/3 Melee|Ranged

Scythe
8/2 / 2d4+3 damage / 20 x4

Scythe 1 vicious
+9/
3 / 2d4+4 / 20 x4 / can deal 2d6 damage but take 1d6 in return
(with bane) 11/5 / 2d4+2d6+6 / can deal 2d6 damage but take 1d6 in return

Repeating Hand Crossbow 1
+10/
4 / d8+1 / 19-20 x2 / 80 ft.

ammo: 4/5 (additional clips: 0) 5/5 “durable” bolts

+8 Fort +6 +2
+5 Ref +2 +3
+8 Will +6 +2

cold/electricity/fire resistance 5

STR 14 +2
DEX 16 +3
CON 14 +2
INT 14 +2
WIS 16 +3
CHA 15 +2

Relentless Footing (Ex):
As a swift action, 10 foot enhancement bonus to land speed for a round. 3WIS times/day.

Inner Strength (Su):
At 6th level, once per day, you may heal yourself as a swift action, healing 1d6 hit points for every two inquisitor levels you possess. When you use this ability, you can also remove one of the following conditions from yourself: blinded, confused, dazzled, deafened, frightened, nauseated, shaken, sickened, or staggered.

Beast Bully: Substitute Intimidate for Handle Animal
Trap Finder: Disable +1, always class skill, can disarm magical traps as a rogue

Fiend Sight: Low-light vision, Darkvision 120 ft
Step Up (bonus feat)
Escape Route (teamwork feat)
Fiend Sight 2: gain See in Darkness (Su): can see perfectly in darkness of any kind, including deeper darkness
Following Step
Swap Places (teamwork feat)
Armor of the Pit: +2 natural armor


06 Climb (STR)(1)(3) 02 Craft (cooking)(INT)+0 06 Diplomacy (CHA)(1)(3) 02 Disguise (CHA)+0 16 Disable Device (INT)(8)(3)(2)(1)
  • Handle Animal (use Intimidate)
    03 Heal (WIS)0
    21 Initimidate (CHA)
    (8)(3)(1/2lvl)(1/2lvl)
    (13) Knowledge (arcana)(INT)
    (WIS)(1)(3)(1/2lvl)
    (13) Knowledge (dungeoneering)(INT)
    (WIS)(1)(3)(1/2lvl)
    (13) Knowledge (nature)(INT)
    (WIS)(1)(3)(1/2lvl)
    (13) Knowledge (planes)(INT)
    (WIS)(1)(3)(1/2lvl)
    (13) Knowledge (religion)(INT)
    (WIS)(1)(3)(1/2lvl)
    09 Linguistics (INT)
    (7)
    16 Perception (WIS)(8)(3)(2)
    xx Profession (xxxxx)(WIS)
    0
    07 Ride (DEX)(1)(3)
    18 Sense Motive (WIS)(8)(3)(1/2lvl)
    06 Spellcraft (INT)
    (1)(3)
    14 Stealth (DEX)
    (8)(3)
    (18) Survival (WIS)
    (8)(3)(1/2 lvl)

Tiefling qualities
(Demonblooded)
2 Disable Device, Perception
Fiendish Resistance (cold/electricity/fire 5)
Senses racial traits (Darkvision 60 ft)
Soul Seer (Deathwatch at will)
Inquisitor leveling bonus option +1/2 level on intimidate and knowledge checks to I.D. monsters
Inquisition (Persistance)
Judgment 3/day (swift action to activate or switch)
Destruction: +1 dmg (
1/3 lvls)
Healing: fast heal 1 (1/3 lvls)
Justice: +1 hit (
1/5 lvls; bonus x2 to confirm crits after 10th)
Piercing: 1 for concentration or vs SR (1/3)
Protection: 1 AC (1/5; bonus x2 against crits after 10th)
Purity: 1 saves (1/5; bonus x2 vs curses, diseases, poisions after 10th)
Resiliency: DR 1/magic (1/5; at 10 “magic” becomes “evil”)
Resistance: 2 points energy resistance against one type (
2/3 lvls)
Smiting: weapon is magic for purposes of overcoming DR, at 6th level also counts as Good, at 10th level counts as adamantine (but only for overcoming DR)
Monster Lore (Ex)
Orisons
Stern Gaze (Ex)
Cunning Initiative (Ex)
Detect Alignment (Sp)
Track (Ex)
Solo Tactics (Ex)
Bane (Su)
As weapon special ability. Activate/change as swift action. Rounds/day=lvl.
Discern Lies (Sp)
As per the spell. Rounds/day=lvl. Activation is an immediate action.
Second Judgment
Can use 2 effects every time I activate Judgment. May swap one as a swift action.
-

Spells

0
Detect Magic
Read Magic
Disrupt Undead
Stabalize
Detect Poison
Brand

1 – 4/day +1
Keep Watch
Remove Fear
Sanctify Corpse
Burst Bonds
Shield of Faith

2 – 4/day +1
See Invisibility
Invisibility
Blistering Invective
Muffle Sound

3 – 2/day +1
Cast Out
Blood Biography
Align Weapon, Communal


5164 gp

18 sp

25 cp

Cloak of the Hedge Wizard (transmutation)
prestidigitation @will, mage hand @will
1/day enlarge person, 1/day expeditious retreat

Glove of Storing
Handy Haversack

fancy dress! (she killed a vrock in it :D )

Boots of the Cat
Elixir of the Thundering Voice x4

Bio:

Sarka’s little sister, Merle (sorceress in training, was 12 at the start, may be 14/15 by now)(red skin, tail)
Mother: Amarante (mostly human looking), priestess of the raven queen
Father: Konstantin (human), inquisitor

Sarka

Pathfinder Cycle of Ruins aseariel